Karma

Karma effects many NPC’s general reaction to a character positively or negatively based on how similar or dissimilar the character and NPC’s Karma levels are. A peaceful town would have trouble accepting a remorseless killer even if he only killed criminals and raiders, and a vault might have trouble accepting a former resident now hardened by the wasteland. Conversely, a raider will look warily(if not respond violently) on someone that they know would just give away food. Even if no one knows you gave water to the dying man alone in the wilderness, they can tell you are the type of person who might.

The degree to which an action effects a character’s Karma is static, but only actions above or below a character’s Karma level will effect them(positive actions above, and negative actions below). Looting a corpse will lower by 1 the Karma of anyone with a Karma above 45, but anyone with a Karma of 45 or below accepts it as a necessity of harsh times. Whether the character has 100 Karma or 46 Karma does not effect how much Karma is lost.

Karma Level Would have trouble committing… Might not be willing to…
100 Selfish thoughts -
90 Minor selfish act (not giving to charity) Give up last of food
80 Injury to another person (including accidental) Give away necessities
70 Petty theft (pickpocketing) Give anything away for free
60 Grand Theft (burglary) Forgive a serious offense
50 Intentional Mass Property Damage (arson) Pass up opportunity for profit
40 Impassioned Crimes (manslaughter) Accept the surrender of an armed foe
30 Premeditated Crimes (murder) Surrender peaceably to law enforcement
20 Casual or Callous Crimes (serial murder) Let witnesses live
10 Truly Heinous Crimes (mass murder) Share necessities with party
0 - Do any Good Deed
Negative Karma Actions Level Karma Loss
Looting the dead 45 -1
Attempting/being accomplice to murder 30 -1
Murdering a surrendered enemy who previously tried to kill the party 30 -2

Karma

Fallout Southeast Apletto