George Lumbarr

Description:

Fast Hero

Karma: 49

Str 18 Dex 20 Con 16 Int 16 Wis 16 Cha 14 Luck 14

HP 67

BAB +6/+1

Action Points 28

Occupation:
  • Adventurer = Class Skills Jump and Spot; Personal Fire Arms Proficiency
Traits:
  • Bruiser = +1 Attack and Damage; Go Last in Initiative
  • Small Frame = +2 Dex; Carrying Capacity reduced by 20%
Fast Talents:
  • Fancy Footwork
  • Improved Fancy Footwork
  • Evasion
  • Uncanny Dodge 1
Feats:
  • Point Blank Shot
  • Precise Shot
  • Far Shot
  • Dodge
Fast Bonus Feats:
  • Defensive Martial Arts
  • Elusive Target
  • Mobility
  • Stunt Man
Gear:
Class Skills Modifier = Ability + Ranks + Miscellaneous Modifiers
Balance 15 = 5 + 8 + 2 [Synergy]
Drive 15 = 5 + 10 +
Escape Artist 15 = 5 + 10 +
Hide 15 = 5 + 10 +
Jump 16 = 4 + 10 + 2 [Synergy]
Move Silently 15 = 5 + 10 +
Spot 13 = 3 + 10 +
Tumble 17 = 5 + 10 + 2 [Synergy]
Scavenge 12 = 2 + 10 +
Cross-Class Skills Modifier = Ability + Ranks + Miscellaneous Modifiers
Survival 6 = 3 + 3 +
Saving Throws Total = Base Save + Ability + Miscellaneous Modifiers
Fortitude 5 = 2 + 3
Reflex 9 = 4 + 5
Will 5 = 2 + 3
Weapon Attack Damage Critical Range Weight Type Size Special
Browning HP +12/7 2d6+1 20 75ft 2 B - Semi Rate
Alien Blaster +8 3d10+3 20 - - - - Non Prof
Knife +11/6m +12/7r 1d6+5 19-20 20ft 2 S -
Defense Total = 10 + Class Ranks + Equip Bonus + Dex Mod + Size + Misc - AC Penalty
AC(m) 26 = 10 + 7 + 1 + 5 + 0 + 3 0
AC® 25 = 10 + 7 + 1 + 5 + 0 + 2 0
Armor/Protective Type Bonus Proficient? Armor Penalty Weight Speed Size Max Dex Damage Reduction Special
Leather Armor L 1 NO - 10 lbs 30 M +6 1/- -
Combat Helmet L +2 to head NO - 2 lbs 30 M - 3/- -
Bio:

George Lumbarr

Fallout Southeast thefoxrdm