Fallout Southeast
George Lumbarr
Description:
Fast Hero
Karma: 49
Str 18 Dex 20 Con 16 Int 16 Wis 16 Cha 14 Luck 14
HP 67
BAB +6/+1
Action Points 28
Occupation:- Adventurer = Class Skills Jump and Spot; Personal Fire Arms Proficiency
- Bruiser = +1 Attack and Damage; Go Last in Initiative
- Small Frame = +2 Dex; Carrying Capacity reduced by 20%
- Fancy Footwork
- Improved Fancy Footwork
- Evasion
- Uncanny Dodge 1
- Point Blank Shot
- Precise Shot
- Far Shot
- Dodge
- Defensive Martial Arts
- Elusive Target
- Mobility
- Stunt Man
- Knife Sheath 2x
- Browning HP
- 9mm Ammo 27x
- Alien Blaster
- Alien Power Crystal 6x
- Leather Armor
- Rations 4 days
- Water Flask Full
- Jerky
- Radiation Suit
- Bolt Cutter
- Stim Pack 4x
- Nuka-Cola
- Road Atlas
- Motorcycle needs repair
Class Skills | Modifier | = | Ability | + | Ranks | + | Miscellaneous Modifiers |
---|---|---|---|---|---|---|---|
Balance | 15 | = | 5 | + | 8 | + | 2 [Synergy] |
Drive | 15 | = | 5 | + | 10 | + | |
Escape Artist | 15 | = | 5 | + | 10 | + | |
Hide | 15 | = | 5 | + | 10 | + | |
Jump | 16 | = | 4 | + | 10 | + | 2 [Synergy] |
Move Silently | 15 | = | 5 | + | 10 | + | |
Spot | 13 | = | 3 | + | 10 | + | |
Tumble | 17 | = | 5 | + | 10 | + | 2 [Synergy] |
Scavenge | 12 | = | 2 | + | 10 | + | |
Cross-Class Skills | Modifier | = | Ability | + | Ranks | + | Miscellaneous Modifiers |
Survival | 6 | = | 3 | + | 3 | + |
Saving Throws | Total | = | Base Save | + | Ability | + | Miscellaneous Modifiers |
---|---|---|---|---|---|---|---|
Fortitude | 5 | = | 2 | + | 3 | ||
Reflex | 9 | = | 4 | + | 5 | ||
Will | 5 | = | 2 | + | 3 |
Weapon | Attack | Damage | Critical | Range | Weight | Type | Size | Special |
---|---|---|---|---|---|---|---|---|
Browning HP | +12/7 | 2d6+1 | 20 | 75ft | 2 | B | - | Semi Rate |
Alien Blaster | +8 | 3d10+3 | 20 | - | - | - | - | Non Prof |
Knife | +11/6m +12/7r | 1d6+5 | 19-20 | 20ft | 2 | S | - |
Defense | Total | = | 10 | + | Class Ranks | + | Equip Bonus | + | Dex Mod | + | Size | + | Misc | - | AC Penalty |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AC(m) | 26 | = | 10 | + | 7 | + | 1 | + | 5 | + | 0 | + | 3 | – | 0 |
AC® | 25 | = | 10 | + | 7 | + | 1 | + | 5 | + | 0 | + | 2 | – | 0 |
Armor/Protective | Type | Bonus | Proficient? | Armor Penalty | Weight | Speed | Size | Max Dex | Damage Reduction | Special |
---|---|---|---|---|---|---|---|---|---|---|
Leather Armor | L | 1 | NO | - | 10 lbs | 30 | M | +6 | 1/- | - |
Combat Helmet | L | +2 to head | NO | - | 2 lbs | 30 | M | - | 3/- | - |