Cannabis

You don’t want none of this. It’ll get you high, and no one gets addicted, like, ever.

Initial Effect: The user is calmed for 1d20+10 minutes. During this time the user has a 50% chance to lose any action he attempts, as his mind wanders.

Secondary Effect: 1d4 Wisdom damage.

Side Effects: The user becomes hungry, is easily confused, and acts skittish.

Overdose: None.

Trade Value
5

Cannabis

Fallout Southeast Apletto